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[VR] Disabled positional tracking is ignored by camera's child transforms
When InputTracking.disablePositionalTracking is set, child transforms of the VR camera are still placed in the world as though posit... Read more
"Default Is Native Resolution" player setting in FullScreen on Windows S...
How to reproduce: 1. Open the"Resolution" project 2. Open the "MainScene" scene 3. Build the project with preset resolution, "Defaul... Read more
Game object's Static flag is disabled after loading the scene with Strea...
Reproduction steps: 1. Open the attached project "BugStatic.zip"; 2. Run the LoadScene.unity scene; 3. Observe that the Cube still h... Read more
[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass
Steps to reproduce: 1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project 2. Select "Terrain" game object and in script set ... Read more
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce: 1. Create new or open any Unity project 2. Open Holographic Emulation window and select 'Simulate in Editor' emu... Read more
List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce: 1. Open the project, attached by the tester (ListSortAllocations.zip) 2. Open the "scene" scene 3. Make sure that Scr... Read more
Timeline tracks hidden after reopening Unity
Steps to reproduce: 1. Open attached 'TimelineTrackIssue.zip' Unity project 2. Go to Window->Timeline Editor 3. Quit Unity 4. Reopen... Read more
"My Issues" tab doesn't show reported issues
Reproduction steps: 1. Open Unity and create a new project 2. "Help" -> "Troubleshoot Issue..." -> "My Issues" Expected Result: Th... Read more
Shader Variants in an AssetBundle with ShaderVariantCollection don't dis...
Reproduction steps: 1. Open "ShaderVariantCollectionIssue.zip" project 2. Open the "Main" Scene 3. "Issue" -> "Generate AssetBundle... Read more
[SPS] Occlusion mesh is visible when rendering to an RT
In the attached test scene there are two cameras. RT Camera views a cube and an EXR skybox, and renders that to an RT. Main Camera... Read more
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