Search Issue Tracker
Duplicate
Duplicate in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.2f1
Issue ID
935594
Regression
No
[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass
Steps to reproduce:
1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project
2. Select "Terrain" game object and in script set "Emissive" property to your desired color
Result: SetGlobalColor isn't reflected in Meta pass
Reproduced with: 5.6.2f1, 2017.1.0p1, 2017.2.0b3, 2017.3.0a1
Could not test it with 5.5 because of error: The name `TerrainExtensions' does not exist in the current context.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
This is a duplicate of issue #935149