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Duplicate

Duplicate in 5.6.X, 2017.1.X

Votes

0

Found in

5.6.2f1

Issue ID

935594

Regression

No

[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass

Progressive Lightmapper

-

Steps to reproduce:
1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project
2. Select "Terrain" game object and in script set "Emissive" property to your desired color

Result: SetGlobalColor isn't reflected in Meta pass

Reproduced with: 5.6.2f1, 2017.1.0p1, 2017.2.0b3, 2017.3.0a1
Could not test it with 5.5 because of error: The name `TerrainExtensions' does not exist in the current context.

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