Search Issue Tracker
Duplicate
Duplicate in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.2f1
Issue ID
935594
Regression
No
[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass
Steps to reproduce:
1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project
2. Select "Terrain" game object and in script set "Emissive" property to your desired color
Result: SetGlobalColor isn't reflected in Meta pass
Reproduced with: 5.6.2f1, 2017.1.0p1, 2017.2.0b3, 2017.3.0a1
Could not test it with 5.5 because of error: The name `TerrainExtensions' does not exist in the current context.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #935149