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Fixed in 2017.2.0f3

Fixed in 2017.1.X, 2017.2.X



Found in


Issue ID




List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5



To reproduce:

1. Open the project, attached by the tester (
2. Open the "scene" scene
3. Make sure that Scripting Runtime Version is .NET 4.6
4. Open the Profiler and enable Deep Profile
5. Launch the game
6. After a few second, examine GC Alloc column in the Profiler. You'll find that TestListSort.Update call (which call the List.Sort method) allocates some memory

Expected: List.Sort does not generate garbage when Scripting Runtime Version is .NET 4.6
Actual: List.Sort generates garbage in .NET 4.6, but does not in .NET 3.5

Reproduced in 2017.1.0a6, 2017.1.0p2, 2017.2.0b4, 2017.2.0b5, 2017.3.0a2

Fixed in 2017.3.0a5

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