Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
935845
Regression
No
List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce:
1. Open the project, attached by the tester (ListSortAllocations.zip)
2. Open the "scene" scene
3. Make sure that Scripting Runtime Version is .NET 4.6
4. Open the Profiler and enable Deep Profile
5. Launch the game
6. After a few second, examine GC Alloc column in the Profiler. You'll find that TestListSort.Update call (which call the List.Sort method) allocates some memory
Expected: List.Sort does not generate garbage when Scripting Runtime Version is .NET 4.6
Actual: List.Sort generates garbage in .NET 4.6, but does not in .NET 3.5
Reproduced in 2017.1.0a6, 2017.1.0p2, 2017.2.0b4, 2017.2.0b5, 2017.3.0a2
Fixed in 2017.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor Perforce login fails when Perforce shows a license expiry warning
- Assertion failed error in HDRP builds when enabling STP via script
- FBX Resamples Curves incorrectly when importing FBX files
- ProBuilder GameObject Faces disappear when increasing the Sides Count value
- FileUtil.CopyFileOrDirectory throws IOException when destination parent folder does not exist
Add comment