Search Issue Tracker
Fixed in 2017.2.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
935845
Regression
No
List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce:
1. Open the project, attached by the tester (ListSortAllocations.zip)
2. Open the "scene" scene
3. Make sure that Scripting Runtime Version is .NET 4.6
4. Open the Profiler and enable Deep Profile
5. Launch the game
6. After a few second, examine GC Alloc column in the Profiler. You'll find that TestListSort.Update call (which call the List.Sort method) allocates some memory
Expected: List.Sort does not generate garbage when Scripting Runtime Version is .NET 4.6
Actual: List.Sort generates garbage in .NET 4.6, but does not in .NET 3.5
Reproduced in 2017.1.0a6, 2017.1.0p2, 2017.2.0b4, 2017.2.0b5, 2017.3.0a2
Fixed in 2017.3.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Volumetric cloud shadows disappear when there is no directional light shadows
- “Selector” column names in the Search window are lowercase when added
- Install List Project Counter Panel can be right clicked through and Install Context Menu can be opened disabling Project Counter Panel's buttons
- Scene is marked/flickering as dirty (with asterisk) when dragging a Material on a GameObject in Scene view
- Warning icon for the "Asset Import Overrides" has low visibility in Light Unity theme
Add comment