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Won't Fix
Won't Fix in 2017.2.X
Votes
0
Found in
2017.3.0a3
Issue ID
936114
Regression
No
[SPS] Occlusion mesh is visible when rendering to an RT
In the attached test scene there are two cameras. RT Camera views a cube and an EXR skybox, and renders that to an RT. Main Camera views a quad against a blue background. A script places the RT into the quad's material.
In multi-pass stereo mode this works fine; you can see the cube and the skybox rendered onto the quad. The bug is that in single-pass stereo mode there is a black "bite" taken out of the rendering of the cube. Also in Single-pass the framing of thequad in the two eye viewports is a little different.
See the attached screenshots.
On Windows 10 I see this problem occur using Unity 2017.2.0b3 and the following trunk build:
Version 2017.3.0a3 (cb45001608cb)
Thu, 27 Jul 2017 22:18:51 GMT
Branch: trunk
After this is resolved, Graphics Test 655-stereo-RTScriptBlit should be enabled.
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Resolution Note:
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