Search Issue Tracker
Duplicate
Duplicate in 5.6.X
Votes
0
Found in
5.6.2p4
Issue ID
936004
Regression
No
Shader Variants in an AssetBundle with ShaderVariantCollection don't display correctly if there are multiple variants
Reproduction steps:
1. Open "ShaderVariantCollectionIssue.zip" project
2. Open the "Main" Scene
3. "Issue" -> "Generate AssetBundles"
4. Enter Play mode
5. Press on the first text box (left)
6. Observe the spawned GameObject
7. Press on the second text box (right)
8. Observe the spawned GameObject
Expected Result: The second GameObject should also be green as the first one
Actual Result: The second GameObject is white
Reproduced with: 2017.3.0a2, 2017.2.0b5, 2017.1.0p2, 5.6.3f1, 5.5.4p2, 5.4.6f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
This is a duplicate of issue #948053