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[Memory Profiler] Confirmation message does not give enough information ...
How to reproduce: 1. Create a new Unity project 2. Install the Memory Profiler package 3. Open Memory Profiler window 4. Capture a m... Read more
Targets array error with no line number or class name when selecting an ...
Reproduction steps: 1. Open attached project "TargetErrors.zip" and scene "BugScene" 2. In Package Manage, import attached packages ... Read more
[Android][Bolt] Build crashes on Android when building with Bolt and IL2...
Reproduction steps: 1. Open the user's attached project "EmptyBolt64.zip" 2. Switch Platform to Android and make sure Scripting Back... Read more
[iOS 12] GPU hangs and execution of the command buffer was aborted error...
How to reproduce: 1. Open the attached from the link given in Edit 2. In the menu bar select Build > Build Configuration 3. Set 'Bui... Read more
[TMP] Single-Line Input field inside Scroll Rect receives mouse wheel in...
Reproduction steps: 1. Open attached project "Tests.zip" and scene "SampleScene" 2. Enter Play Mode 3. In Game View, left click on t... Read more
'Internal error communicating with the shader compiler process' error is...
How to reproduce: 1. Open the attached '1271921_repro.zip' project 2. In the Project window select 'MarchCubes' Shader 3. In the Ins... Read more
[CompilationPipeline] Project recompile and package changes takes a long...
Reproduction steps: 1. Open the user's attached project, or add attached "manifest.json" file to an empty project 2. Open Window > A... Read more
Crash after an Overflow in memory allocator when changing Particle Syste...
Reproduction steps: 1. Open user's attached project 2. Open scene "SampleScene" 3. Add "Particle System" prefab to the scene 4. Ente... Read more
Assigning baked lightmaps to a mesh using a script causes lightmap artif...
How to reproduce: 1. Open the attached project named "New Unity Project" 2. Open the "TestBake" Scene 3. Click Assets > Bake Prefab ... Read more
SpriteAtlasManager late binding crash
How to reproduce: 1. Open the attached project named "TestLateBinding" 2. Open the SampleScene 3. Enter the Play mode and start clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mecanim::SetValueWeight when switching the AnimationMixerPlayable connection with Animator's UpdateMode set to "Animate Physics"
- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph