Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2018.4
2019.4
2019.4.5f1
2020.1
2020.2
Issue ID
1273607
Regression
No
Assigning baked lightmaps to a mesh using a script causes lightmap artifacts
How to reproduce:
1. Open the attached project named "New Unity Project"
2. Open the "TestBake" Scene
3. Click Assets > Bake Prefab Lightmaps
4. Open the "TestBakeApply" Scene
5. Click Assets > Apply Lightmapped Prefabs
6. Observe the object in the Scene
Expected result: The mesh receives the lightmaps and appears the same way as in the previous Scene
Actual result: The applied lightmaps causes the mesh to render in black and white stripes
Reproducible with: 2018.4.26f1, 2019.4.10f1, 2020.1.4f1, 2020.2.0b1
Notes:
1. Graphics APIs tested - D3D11, D3D12, Vulkan and OpenGLCore
Comments (3)
-
oladamats4
Aug 31, 2020 09:40
peppermintp.co.uk
thehomeshow.info
jaspsplace.co.uk
bichosverdes.org
dellascaninebeauticians.co.uk -
isahjibril055
Aug 28, 2020 21:52
community.keshefoundation.org/link/index/id/1154/key/f40c2bbf43c35f5e5dbd177b72e80bd4
heromachine.com/forums/users/blissnickrot/
official.sportnetwork.net/boards/read/s388.htm?737,442791,442791#msg-442791
forums.delphiforums.com/vpshostinguae/messages/1166/1
klubsaham.com/members/blissnickrot/
klubsaham.com/forum/topic/13287/?page=2#post-840736 -
isahjibril055
Aug 28, 2020 21:51
community.keshefoundation.org/link/index/id/1154/key/f40c2bbf43c35f5e5dbd177b72e80bd4
heromachine.com/forums/users/blissnickrot/
official.sportnetwork.net/boards/read/s388.htm?737,442791,442791#msg-442791
forums.delphiforums.com/vpshostinguae/messages/1166/1
klubsaham.com/members/blissnickrot/
klubsaham.com/forum/topic/13287/?page=2#post-840736
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Resolution Note (2021.2.X):
We have a fix that we will resume work on after the summer holidays