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Synchronization Context "send function" should post and wait
https://forum.unity3d.com/threads/synchronizationcontext-send-to-main-thread-fails.483144/ await Task.Run( (... Read more
D3D11 errors when debugging with Visual Studio and Camera having HDR ena...
To reproduce: 1. Download attached "D3D errors with hdr RT and depth-only clear.zip" project. 2. Open Visual Studio. 3. Open Unity.... Read more
When a shader cutoff variable isn't defined, alphatest value is not equa...
Steps to reproduce: 1. Open user attached project (New Unity Project 2) 2. Open Scene.scene 3. Notice a cube with cutout circles 4. ... Read more
Particle System bursts twice when instantiated at a runtime
How to reproduce: 1. Open attached Unity project "BurstBug.zip (4.3 MB)" (attached to additional email) 2. Load "Bug" scene 3. Enter... Read more
Timeline animation root motion velocity is slower than in Mecanim
Steps to reproduce: 1.Open attached 'TimelineAnimationVelocity.zip' Unity project 2.Open ‘Timeline_velocity_issue” scene 3.Enter Pla... Read more
The editor doesn't update properly when presets are selected in the colo...
The editor currently doesn't update color properties properly when a color preset is selected in the color picker. 1. Create a new ... Read more
Console windows shows up for a second at the end of installing
Reproduction steps: 1. Download unity installer. 2. Install Unity. Expected result: Unity will install smoothly. Actual result: A b... Read more
[iOS] Unity app fails to compile for iOS 11 Simulator
To Reproduce: 1. Set Target SDK to Simulator and build any app for Unity. 2. Open and build in Xcode 9.0. 3. Observe that the app f... Read more
[AnimationWindow] Clip popup list is not properly sorted.
Clip popup list in the animation window is not properly sorted. For consistency, we should at least sort the list of clips alphabeti... Read more
[Windows] MonoBehaviour::GetObjectGUIState crashes when selecting color ...
To reproduce: 1. Download attached project "Murder I Wrote.zip" and open in Unity 2. Open "test" scene 3. Select "mirror" game obje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException