Search Issue Tracker
Projector shadows appear broken in Editor Mode, but corrects in Play Mode
How to reproduce: 1. Download attached project file attached by QA and open "Basic" scene 2. Click on SoftShadowProjector -> SoftSha... Read more
Need to save the scene to save changed colors if the color change was do...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. Navigate through the Project window to "Resources" ->... Read more
Adding a new script, called "Status", to the game object via AddComponen...
To reproduce: 1. In a new project, select Main Camera in the Hierarchy 2. In the Inspector, press Add Component -> New Script 3. Na... Read more
Intensity of decoded directional lightmap vs. realtime light on a normal...
Using real time lighting mode, quad with sphere normal map look the same as the sphere. Changing light angle, quad is properly updat... Read more
OnPreRender and OnPostRender get called when clicking on the game view o...
Reproduction steps: 1. Open the attached project 2. Open the scene 3. Press play 4. Press pause 5. Click on the Game view/resize win... Read more
[WSA] Input gets queued during splash screen, played out over N frames a...
Steps to reproduce: 1. Open the attached project(SplashScreen.zip) 2. Open the test scene 3. Switch platform to Windows Store 4. Bui... Read more
[.NET 4.6] Editor crashes upon adding a component to the Tilemap
To reproduce: 1. Open project attached by the user 2. Set experimental .NET 4.6 Framework (Edit -> Project Settings -> Player Settin... Read more
Having a method called Update in a ScriptableObject causes an error if i...
To reproduce: 1. Open the project, attached by the user (test.zip) 2. Observe the console Expected: it is possible to create custo... Read more
If a Sprite Atlas and the Sprites it uses are in different Asset Bundles...
Reproduction steps: 1. Open "Sprite Atlas Problems.zip" project 2. Open the "Test" Scene 3. Enter Play Mode Expected Result: The A... Read more
[Timeline] Clip Timing Start time can be set to a negative time, when se...
To reproduce: 1. Open attached project. 2. Open Timeline window. 3. In Project window, select "Cube_TimelineTimeline". 4. In Timelin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics SyncColliders 3x-7x performance regression from 2022LTS to U6
- ListView's '+' button causes a recursively dispatching event when the visual element area is filled up
- Soft keyboard closes immediately after multiple touches are made if Pointer Behavior is set to SingleUnifiedPointer
- UI Image batching breaks when interleaving elements with mixed z-positions and materials
- KeyNotFoundException is thrown when retrieving some values from HyperLinkClickedEventArgs