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Under Consideration for 6000.0.X

Votes

0

Found in

6000.0.26f1

Issue ID

UUM-87199

Regression

Yes

Physics SyncColliders 3x-7x performance regression from 2022LTS to U6

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*Steps to reproduce:*

1. Open attached project in Unity 2022 LTS

2. Open scene Colliders_MoverInHierarchyComplex.unity

3. Enter playmode and capture CPU performance using profiler

4. Make a copy of the project and open it in Unity 6, then repeat the steps above

5. Compare results

6. Repeat exercise but this time building both versions for a less powerful platform

 

Although this is a regression on all platforms, the numbers add up very quickly on lower powered device such handheld consoles and low/mid spec mobile devices.

 

*Actual results:* 

Syncing Physics colliders is about 3-7 times slower in Unity 6 compared to an identical scene in Unity 2022 LTS.

The variance in regression comes from scene configuration and complexity, but certain complex hierarchy configurations that were already a bit slow in 2022 LTS are now significantly slower in Unity 6.

 

*Expected results:* 

Cost of syncing transforms in Unity 6 is on par with or lower than cost of syncing transforms in Unity 2022 LTS.

*Reproducible with versions:* 

6000.0.26f1

 

*Not reproducible with versions:* 

2022.3.20f1

 

*Tested on (OS):* 

Windows

macOS

Android

*Notes:*

For a point of reference, testing the included repro on a low-powered Android device it spends about 3 ms / frame syncing transforms in Unity 2022 LTS and 15 ms / frame in Unity 6 - so 5x as long in U6.

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