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Unable to load a Profile Capture from Unity 2017 when Unity 2018 or abov...
How to reproduce:1. Create a new project2. Open the Profiler window3. Load the attached profiler capture named "Data_1193516"4. Obse... Read more
Textures are being flipped when using Graphics.CopyTexture to create cub...
To reproduce:1. Create a new project and import "cubemapCopyTextureBug.unitypackage"2. Open scene "cu"3. Press Play4. Check generate... Read more
[Preset] Properties are not visible and MissingComponentException error ...
Properties are not visible and MissingComponentException error is thrown on selecting Tree preset asset. Steps to repro:1. Create a ... Read more
[Packman] No meta file error is thrown on installing 2D SpriteShape package
No meta file error is thrown on installing 2D SpriteShape package Steps to Reproduce: 1. Create a new Project2. Window > Package ... Read more
[UI Element] ScrollBar is missing for Section component window for UI El...
Difficult to look all information from Section component like USS Basics window because Scroll bar is missing Steps to reproduce:1) ... Read more
"Unexpected node type error" is thrown when loading Library/EditorOnlySc...
Unexpected node type error is thrown on opening UI Element project Steps to reproduce:1) Open attached project Expected Result:Proje... Read more
Freeform Light 2D creates areas which are illuminated harder when Fallof...
Steps to reproduce:1. Open attached project "Case_1193870"2. Navigate to Project -> Assets -> Scenes and open "SampleScene"3. ... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open