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Editor throws null reference on making builds for any platform
Editor throws null reference exception on making build any platform. Steps To Reproduce: 1. Launch the editor. 2. Go to File -> Bu... Read more
Legacy Sprite Packer window's button and instructions are outdated
How to reproduce: 1. Open new Unity project 2. Go to Window -> 2D -> Sprite Packer 3. Press "Open Project Editor Settings" button E... Read more
WebCamTexture.devices returns empty name string when WebCam name contain...
How to reproduce: 1. Make sure you have a WebCam with a name that contains special characters 2. Open the attached "TestFor1054494.z... Read more
Console error shown when clicking Lighting -> Baked Lightmaps
Errors and warnings (see attached screenshot) pop up when I go to Lighting -> Baked Lightmaps. It only happen if 1) I am using an de... Read more
Undo after Unpacking/deleting prefab Completely on an instance with miss...
To reproduce. 1. Create prefab. 2. Delete its asset. 3. Unpack prefab instance of this prefab. 4. Press undo. Expected result: Aft... Read more
Crash on FindRelativeTransformWithPath when passing null to Transform.Find
How to reproduce: 1. Open the attached project 2. Enter the Play mode Expected result: Editor does not crash. Actual result: Editor... Read more
TextMeshPro settings are not moved to the new "Settings" location
Steps to reproduce: 1. Start a new project 2. Go to Edit -> Project Settings 3. Notice that the only available option available to s... Read more
Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Step through Play mode until interruption occurs... Read more
[Linux Editor] crash on trying to bake terrain
-e: see title, editor just crashes a few seconds after adding to the scene --doesn't crash on Windows (same version), doesn't crash ... Read more
Giving prefab the same name as other prefab had while it has missing pre...
To reproduce: 1. Create prefab 2. Create another prefab 3. Open first prefab for editing. 4. Delete first prefab asset. 5. Rename s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF