Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.9f1
Issue ID
1192549
Regression
No
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view and when depth buffer sharing is disabled
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the screen buffer is not being cleared correctly in this scenario.
REPRO
1. Create a HoloLens 2 App with a single 3D cube
2. Disable "depth buffer sharing"
3. Build APPX (I built an ARM64 version)
4. Deploy to HoloLens 2
5. Launch App
6. Verify app launches, and you see something
7. Turn head so that no assets are in view
RESULT
See weird rendering artifact. The old frame is presented multiple times, until you turn your head back to the content
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (2019.3.X):
Duplicate to another bug. Work around is to enable anti aliasing