Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2.9f1
Issue ID
1192549
Regression
No
[HoloLens 2 App] Screen buffere is not cleared when nothing is in view and when depth buffer sharing is disabled
A wierd rendering articifact occurs on HoloLens 2 when nothing is in view, and depth buffer sharing is disable. It appears that the screen buffer is not being cleared correctly in this scenario.
REPRO
1. Create a HoloLens 2 App with a single 3D cube
2. Disable "depth buffer sharing"
3. Build APPX (I built an ARM64 version)
4. Deploy to HoloLens 2
5. Launch App
6. Verify app launches, and you see something
7. Turn head so that no assets are in view
RESULT
See weird rendering artifact. The old frame is presented multiple times, until you turn your head back to the content
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Mobile Notifications] The Player freezes or crashes when calling "AndroidNotificationCenter.GetNotificationChannel" every frame
- Tile Palette selected dropdown text does not update when palette is renamed
- ArgumentException thrown and reference to Template gets unset when opening UXML file after editing referenced Template in Play mode
- [iOS][WebGL] Player freezes when multiple properties of a VisualElement are changed at the same time
- Warning 'GetControlID at event ValidateCommand returns a controlID different from the one in the Layout event' is logged when undoing the deletion of an Edited Freeform 2D Light
Resolution Note (2019.3.X):
Duplicate to another bug. Work around is to enable anti aliasing