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[Mac] Application with a transparent background will become black when t...
How to reproduce: 1. Open the user's attached "TransparentalWindowSample2018.zip" project 2. Open the "SampleScene" Scene 3. Go to F... Read more
[URP] GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll er...
How to reproduce: 1. Open the attached project named Dungeons And More Dungeons.zip 2. Enter Play mode and observe the Console windo... Read more
Crash on ArticulationBody::HierarchicalDestruction when entering Play Mo...
Reproduction steps: 1. Open the user's attached "ArmRobot.zip" project 2. Load "ArticulationRobot" scene 3. Go to Edit -> Project Se... Read more
[GPU PLM] Crash due to out of bounds access when selecting eGPU, restart...
Found on 2020.2a21 1) Open a project with any simple scene that uses baked lighting. 2) Select GPU lightmapper as baking backend. 2... Read more
[macOS] Opening Asset Store Window turns on Discrete GPU even when Edito...
How to reproduce: 1. Create a new project using the default 3D template 2. In the project, go to Unity->Preferences->General->Device... Read more
All of the DLL files are compiled when reimporting asmdef file without a...
How to reproduce: 1. Open user's attached "AsmDefCompilation" project 2. Right-click on "needle.Analysis.Compilation.asmdef" (found ... Read more
Input System rebind action requires two inputs/presses when using the En...
Reproduction steps: 1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene" 2. Enter Play Mode 3. In Game View, cli... Read more
Crash without a stacktrace when moving Tilemap brush in the Scene window
Reproduction steps: 1. Open user's attached project 2. Open scene "Map-A" and the Tile Palette window 3. In the Tile Pallet window, ... Read more
[FBX Exporter] Compatible Naming Checkbox is misaligned in ExportModelSe...
Compatible Naming Checkbox is misaligned in ExportModelSettings Preset. Refer the attached screenshot Steps to reproduce: 1) Create... Read more
[HDRP] Game/Scene view does not render anything on changing Fullscreen D...
Game/Scene view does not render anything on changing Fullscreen Debug mode to None when other properties are selected in the Renderi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph
- Decals do not get projected onto a GameObject draw with the Render Objects Renderer Feature when according to Event it should be projected
- The Depth value is not being written correctly in the Scene view when the Full Screen Pass Renderer Feature is applied on a GameObject with the Render Object Feature