Search Issue Tracker
Fixed in 1.1-preview.2
Votes
1
Found in [Package]
1.0.0-preview.7
Issue ID
1271591
Regression
Yes
Input System rebind action requires two inputs/presses when using the Enter key
Reproduction steps:
1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene"
2. Enter Play Mode
3. In Game View, click on the "TriggerRebindButton" ("E") GameObject
4. Press the Escape key
5. Press the Enter key three times
Expected result: The key is rebound after the first input
Actual result: The key is rebound after the second input
Reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 1.0.0-preview.7, 1.0.0)
Not reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 1.0.0-preview.4, 1.0.0-preview.6)
Could not test with: 2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 0.1.2, 1.0.0-preview.3, console errors)
Comments (1)
-
Antiquity83
Sep 06, 2020 11:39
This also happens using any other key bound to Submit, not just Enter.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 1.1-preview.2):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1209