Search Issue Tracker
Fixed in 1.1-preview.2
Votes
1
Found in [Package]
1.0.0-preview.7
Issue ID
1271591
Regression
Yes
Input System rebind action requires two inputs/presses when using the Enter key
Reproduction steps:
1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene"
2. Enter Play Mode
3. In Game View, click on the "TriggerRebindButton" ("E") GameObject
4. Press the Escape key
5. Press the Enter key three times
Expected result: The key is rebound after the first input
Actual result: The key is rebound after the second input
Reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 1.0.0-preview.7, 1.0.0)
Not reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 1.0.0-preview.4, 1.0.0-preview.6)
Could not test with: 2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 0.1.2, 1.0.0-preview.3, console errors)
Comments (1)
-
Antiquity83
Sep 06, 2020 11:39
This also happens using any other key bound to Submit, not just Enter.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Threads dropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
- Rendering issues when using the Triplanar Node in ShaderGraph
- Entering a big number into the "Target Frames Per Second" in Profiler's Preferences inconsistently converts it either to 1FPS or 1000FPS
Resolution Note (fix version 1.1-preview.2):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1209