Search Issue Tracker
Fixed in 1.1-preview.2
Votes
1
Found in [Package]
1.0.0-preview.7
Issue ID
1271591
Regression
Yes
Input System rebind action requires two inputs/presses when using the Enter key
Reproduction steps:
1. Open attached project "Rebind.zip" and scene "RebindingUISampleScene"
2. Enter Play Mode
3. In Game View, click on the "TriggerRebindButton" ("E") GameObject
4. Press the Escape key
5. Press the Enter key three times
Expected result: The key is rebound after the first input
Actual result: The key is rebound after the second input
Reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 1.0.0-preview.7, 1.0.0)
Not reproducible with: 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 1.0.0-preview.4, 1.0.0-preview.6)
Could not test with: 2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21 (Input System 0.1.2, 1.0.0-preview.3, console errors)
Comments (1)
-
Antiquity83
Sep 06, 2020 11:39
This also happens using any other key bound to Submit, not just Enter.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 1.1-preview.2):
Fixed in https://github.com/Unity-Technologies/InputSystem/pull/1209