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Not Reproducible

Votes

0

Found in

2019.4

2019.4.0f1

Issue ID

1256399

Regression

No

[macOS] Opening Asset Store Window turns on Discrete GPU even when Editor is set to use integrated only

MacOS

-

How to reproduce:
1. Create a new project using the default 3D template
2. In the project, go to Unity->Preferences->General->Device To Use and select the integrated GPU
3. Monitor the in-use GPU (tested with iStat Menus, could use gfxCardStatus as well)
4. Open the Asset Store (Window->Asset Store)
5. Check the used GPU

Expected result: GPU doesn't change based on if the Asset Store Window is opened or not
Actual result: Opening Asset Store Window turns on Discrete GPU even when Editor is set to use integrated graphics only

Reproducible with: 2019.4.9f1
Not reproducible with: 2020.1.4f1, 2020.2.0a21 (Asset Store is moved out, only a cached webpage is loaded)
Couldn't test with: 2018.4.26f1 (GPU switched to a dedicated one after opening up the Unity launcher)

  1. Resolution Note (2020.1.X):

    Not Reproducible as of 2020.1 because AssetStore moved out of the Editor, but Backport for 2019.4 will be opened

Comments (1)

  1. scuba156

    Aug 27, 2020 01:53

    I'll put in a separate bug report but I will post it here as well because it is related.

    This can also be reproduced using the login page within Unity Hub, where the dedicated GPU will activate and stay active until Unity Hub is fully closed.

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