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Unity-upgraded shader cause inconsistent line endings warning if saved w...
How to reproduce: 1. Open the attached project 2. Open "Test.shader" 3. Uncomment the code and save the file using Windows or Mac li... Read more
Rearranging windows causes window overlap and flickering game window
Steps to reproduce: 1. Create new project 2. Separate Scene and Game windows so they are both visible 3. Under them put Project wind... Read more
Incorrect color calculation in linear color space using sprites packed w...
How to reproduce: 1. Open user-supplied project 2. Load scene "scene" 3. Hit play and observe the Game View Expected result: Both I... Read more
Changes to Grid Objects with a brush are discarded on entering Play Mode...
Reproduction steps: 1. Open "MinimalReproProject" 2. Open the "Main" Scene 3. "Window" -> "Tile Palette" 4. Select "Wall Brush" ins... Read more
Transform tools' Axis offset when using hierarchy search
To reproduce: 1. Create empty project, select a camera 2. In Scene view select one of the transform tools (example: click W for Move... Read more
Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce: 1. Open the attached project 2. Open the ExampleScene scene 3. Play the scene 4. Observe the errors Actual resu... Read more
Cursor.lockState and moving window causes window to go out-of-screen
Reproduction steps: 1. Open the attached project "BugReport_LockMouse_RepositionsWindow.zip"; 2. Select File -> Build & Run; 3. As s... Read more
[Collider2D] 2D Colliders on a prefab crashes when entering to Play mode
To reproduce: 1. Download attached project "932576.zip" and open in Unity 2. Open "BattleScene" scene 3. Enter Play mode Expected ... Read more
HandleUtility.GUIPointToWorldRay returns different results depending on ...
To reproduce: 1. Open the project, attached by the tester (eventBug.zip) 2. Open the "scene" scene 3. Open Window -> MyWindow 4. Cl... Read more
Object with cloth component prints infinite console messages when switch...
To reproduce: 1. Open any project 2. Create a cube, add cloth component 3. Scroll the Inspector window, or hover on different window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException