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[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps 1. open project and scene 2. select a directional light 3. in inspector, check Light > Light Layers expected: "oops/all/the/s... Read more
LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the build 4. Wait until two cubes appear in th... Read more
Camera.RenderToCubemap is inversed when using RenderTextureDescriptor
How to reproduce: 1. Open the attached project "rendercubemap_descriptor.zip" 2. Open Assets/scene.unity 3. Select "BugRepro" in the... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
[Input System] Gamepad is not recognized when it is connected during spl...
How to reproduce: 1. Open the user's attached project "NewInputTest.zip" 2. In File > Build Settings, make sure that Target Platform... Read more
[HDRP] One probe in HDRP template does not bake properly
Unsure why but there is one probe that has to be manually rebaked. If possible we should look into how is this one special or simply... Read more
Input in Standalone player is one or few frames behind when vSynch mode ...
Steps to reproduce: 1. Open user's attached project "VsyncBugRepro.zip" 2. Build a Standalone build 3. Press "Down" arrow key (This ... Read more
Changes made to the Background Tasks window size are reverted after open...
How to reproduce: 1. Create a new Unity project with the HDRP template 2. Go Window -> Rendering -> Lighting 3. Scroll down to the b... Read more
Font Asset created via Font Asset Creator results in corrupted Asset tha...
Reproduction steps: 1. Open the attached project "1334048.zip" 2. In the top toolbar open Window/Text/Font Asset Creator 3. Drag fon... Read more
[Android][iOS][Input System] Double-tap is not detected on some devices
How to reproduce it: 1. Open the user's attached project 2. Build and Run the project on the device 3. Double-click on the screen 4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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