Search Issue Tracker

Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X

Votes

4

Found in

2019.4

2020.2

2020.3

2020.3.2f1

2021.1

2021.2

Issue ID

1338514

Regression

No

LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds

Progressive Lightmapper

-

How to reproduce:
1. Open the user's attached project
2. Build the project
3. Observe the build
4. Wait until two cubes appear in the Scene

Expected result: The left cube is blue
Actual result: Both cubes are red

Reproducible with: 2019.4.21f1, 2019.4.27f1, 2020.2.4f1, 2020.2.7f1, 2020.3.10f1, 2021.1.0b5, 2021.1.9f1, 2021.2.0a3, 2021.2.0a18
Cannot test with: 2019.4.20f1, 2020.2.3f1, 2020.2.2021.1.0b4, 2021.2.0a2

Note:
- The issue doesn't reproduce when the scripting backend is set to Mono

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a7

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b11

  3. Resolution Note (fix version 2021.1):

    Fixed in 2021.1.20f1

  4. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.18f1

  5. Resolution Note (fix version 2019.4):

    Fixed in 2019.4.31f1

Comments (1)

  1. PlayItSafe_Fries

    Jun 23, 2021 10:39

    Is there a workaround?
    Right now after additively loading the scene containing the light probes, we wait 0.25 seconds before calling the TetrahedralizeAsync method.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.