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Fixed in 2022.1.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X

Votes

4

Found in

2019.4

2020.2

2020.3

2020.3.2f1

2021.1

2021.2

Issue ID

1338514

Regression

No

LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds

Global Illumination

-

How to reproduce:
1. Open the user's attached project
2. Build the project
3. Observe the build
4. Wait until two cubes appear in the Scene

Expected result: The left cube is blue
Actual result: Both cubes are red

Reproducible with: 2019.4.21f1, 2019.4.27f1, 2020.2.4f1, 2020.2.7f1, 2020.3.10f1, 2021.1.0b5, 2021.1.9f1, 2021.2.0a3, 2021.2.0a18
Cannot test with: 2019.4.20f1, 2020.2.3f1, 2020.2.2021.1.0b4, 2021.2.0a2

Note:
- The issue doesn't reproduce when the scripting backend is set to Mono

  1. Response avatar

    Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a7

  2. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b11

  3. Response avatar

    Resolution Note (fix version 2021.1):

    Fixed in 2021.1.20f1

  4. Response avatar

    Resolution Note (fix version 2020.3):

    Fixed in 2020.3.18f1

  5. Response avatar

    Resolution Note (fix version 2019.4):

    Fixed in 2019.4.31f1

Comments (1)

  1. D130d7e638e5133b3884e026ed79ba86?d=mm

    PlayItSafe_Fries

    Jun 23, 2021 10:39

    Is there a workaround?
    Right now after additively loading the scene containing the light probes, we wait 0.25 seconds before calling the TetrahedralizeAsync method.

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