Search Issue Tracker
Fixed
Fixed in 2022.3.69f1, 6000.0.63f1, 6000.2.13f1, 6000.3.0b10, 6000.4.0a4
Votes
0
Found in
2022.3.66f1
6000.0.58f1
6000.2.6f1
6000.3.0b3
6000.4.0a1
Issue ID
UUM-119451
Regression
No
[Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
Steps to reproduce:
1. Open the attached project "AudioPitchShifter.zip"
2. Switch to Android
3. Connect Meta Link to Quest 2/3/3S
4. Open the "SampleScene.unity" and enter Play Mode
5. Once loaded confirm that the Game View is focused
6. Switch to another tab and hide the Game View window
Expected result: Game View is still rendered in the HMD even if it's hidden in the Editor
Actual result: observe that the Game View goes black in the HMD when it's hidden in the Editor
Reproducible with: 2022.3.66f1, 6000.0.58f1, 6000.2.6f1, 6000.3.0b3
Reproducible with these devices:
VLNQA00417 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 10
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 12
Notes:
-Issue reproduces only when using Meta Link
-Issue reproduces with both OpenXR and OculusXR plugins
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
Add comment