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EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...
How to reproduce: 1. Open a new project 2. Select the "Directional Light" GameObject in the Hierarchy window 3. Make sure the Inspec... Read more
UIToolkit CreateInspectorGUI is called and stacked infinitely
How to reproduce: 1. Open the attached "empty.zip" project 2. Select "New SO One" asset in the project window Expected result: The ... Read more
Exiting Play Mode with PixelPerfect leads to crash
How to reproduce: 1. Open the attached "All_QA-2021.2.a018.saihai.zip" project 2: Open the Scene inside 2D_QA_PixelPerfect -> 1_PP_B... Read more
Editor crashes when PreviewRenderUtility.BeginPreview is not followed by...
How to reproduce: 1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project 2. Open the "MyEdito... Read more
[Texture] Texture2D.LoadImage always returns true and sets the texture t...
Reproduction steps: 1. Open project in "LoadTest.zip" 2. Open SampleScene 3. Enter Play Mode Expected result: A white texture is di... Read more
[SRP] Light Layer mask values are hidden in submenus when name has '/' c...
steps 1. open project and scene 2. select a directional light 3. in inspector, check Light > Light Layers expected: "oops/all/the/s... Read more
LightProbes.needsRetetrahedralization doesn't get invoked in IL2CPP builds
How to reproduce: 1. Open the user's attached project 2. Build the project 3. Observe the build 4. Wait until two cubes appear in th... Read more
Camera.RenderToCubemap is inversed when using RenderTextureDescriptor
How to reproduce: 1. Open the attached project "rendercubemap_descriptor.zip" 2. Open Assets/scene.unity 3. Select "BugRepro" in the... Read more
Misleading shader compilation logging message
When doing the player build, a log appears in the Editor log that informs about the progress. The log says something like "[ 60s ] c... Read more
[Input System] Gamepad is not recognized when it is connected during spl...
How to reproduce: 1. Open the user's attached project "NewInputTest.zip" 2. In File > Build Settings, make sure that Target Platform... Read more
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