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Fixed in 2022.1.X

Fixed in 2020.3.X, 2021.2.X

Votes

0

Found in

2018.4

2019.4

2020.3

2021.1

2021.1.3f1

2021.2

Issue ID

1338040

Regression

No

Editor crashes when PreviewRenderUtility.BeginPreview is not followed by PreviewRenderUtility.EndPreview

Texture

-

How to reproduce:
1. Open the user's attached "Handles don't receive input in custom preview scene.zip" project
2. Open the "MyEditorWindows.cs" script and uncomment line 38 ( //throw new Exception();)
3. In the Editor go to Bug -> My Editor Window
4. Open the "MyEditorWindows.cs" script and comment out the same line 38
5. Go back into the Editor

Expected result: No crash happens
Actual result: Editor crashes

Reproducible with: 2018.4.34f1, 2019.4.27f1, 2020.3.10f1, 2021.1.8f1, 2021.2.0a17

Update: the same issues without throwing that Exception. Setting `texture` to `null` before drawing still works, but commenting out "var texture = _PreviewRenderUtility.EndPreview();" (and again setting `texture` to `null`) again crashes the engine.

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a15

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.5f1

  3. Resolution Note (fix version 2020.3):

    Fixed in 2020.3.25f1

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