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Error is thrown when calling GeometryCollider.Bake for Game Object with ...
How to reproduce: 1. Open attached project "case1264007.zip" and Scene "SampleScene" 2. Enter Play Mode 3. Observe the "IndexOutOfRa... Read more
[WebGL] Building fails and Emscripten_Win errors are thrown when paramet...
Reproduction steps: 1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip") 2. Make a WebGL build Expected result: Bui... Read more
[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce: 1. Open the user's attached "2011Bug.zip" project 2. Go to File -> Build Settings 3. Press Build Expected result:... Read more
Uploading file using UploadHandlerFile generates a corrupt file when the...
Reproduction steps: 1. Open and run the attached Python3 64-bit script ("1238418Python.py") 2. Open the attached project ("1238418Re... Read more
Total System Memory Usage in the profiler is very different with differe...
Steps to reproduce: 1. Open user's attached project "UnityMemoryTestURP.zip" 2. Make and Android developer build with Autconnect Pro... Read more
Errors are thrown in the Console when the Constraint of the DLL contains...
How to reproduce: 1. Open user's attached "Define Constraints or-ing build" project 2. In the Project window select the UnityPluginL... Read more
[2D] Slicing of a Sprite became never ending process when Cell size 8 by...
Slicing of a Sprite became never-ending process when Cell size 8 by 8 selected 1. Open the project "SliceTest" which can be found h... Read more
'globalgamemanagers.assets' file is not deterministic when comparing two...
Reproduction steps: 1. Open the attached project ("case_1269880-ReproducibleBuilds.zip") 2. In the top toolbar, select Build > Windo... Read more
[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce: 1. Open the project attached in the google drive in the Case edits 2. Make sure, that Linear Color space is select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes