Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
8
Found in
2020.1.1f1
2020.1.2f1
2020.2.0a17
Issue ID
1270915
Regression
No
[WebGL] Building fails and Emscripten_Win errors are thrown when parameter WebGLThreadSupport is set to true
Reproduction steps:
1. Open the attached project ("case_1270915-WebGLTheadsSupport.zip")
2. Make a WebGL build
Expected result: Build succeeds
Actual result: Build fails; errors are thrown ("Failed running../Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe")
Reproducible with: 2020.1.1f1, 2020.1.3f1, 2020.2.0a17, 2020.2.0a21
Not reproducible with: 2019.4.8f1, 2020.1.0f1, 2020.2.0a1, 2020.2.0a16
Couldn't test with 2018.4.26f1 (WebGL threads not supported)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
- Text Settings Inspector sections names have no padding
- UI elements shrinking, misaligned buttons, swapped icons, or incorrect styles when rapidly cycling through Scenes in the Player
Resolution Note:
WebGLThreadSupport will be available in a future release of the Unity Editor. The team is tracking this as feature work.