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Using an inline sampler causes metal shader to have extra half <-> float casts
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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- [HDRP][VFX] Output mesh with default shader is incorrectly sorted before the HDRP fog
- Error "'GamepadSpeakerOutputType' does not exist in the namespace 'UnityEngine'" occurs in the Console when building a project