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You can name the table with the same name if you add a space at the end ...
Steps to repro:1. Create a String Table Collection, name it "Name"2. Try to create a new String Table Collection and name it "Name "... Read more
[HDRP] Ovelapping reflections will not blend and cause rendering issues
How to reproduce:1. Open attached project ".zip"2. Open the Overlapping reflection probes bug scene Expected result: No square is sh... Read more
[Shadergraph] Reordering enum entries causes the enum to change in the m...
Repro steps:1. Create a shadergraph2. Create an enum keyword3. Drag the keyword onto the graph and plug it into base color4. Make th... Read more
[Game view] Game stops accepting input when the Game view undocked and r...
How to reproduce:1. Open the attached project "1005607-InputDocking.zip"2. Press Play3. Move the Game view as a separate window4. Do... Read more
[Android][Vulkan] Sprites flicker when moving them in the scene
Repro steps:1. Open user attached project "Test"2. Make sure Graphics API is set to Vulkan3. Build and Run on Android4. Press the "&... Read more
For some positions of maxDistance NavMesh.SamplePosition returns a point...
Repro steps:1. Open attached project "NavMeshIssue"2. Open scene "NavMeshIssueTest"3. Enter Play Mode4. Open the Console Actual: For... Read more
[MacOS] Resizing Build window causes red background colour to appear
Steps to reproduce:1. Download and open the project "Red Borders.zip"2. Open Build Settings (File > Build Settings)3. Make sure "... Read more
[2D][Tilemap] Unable to rotate Tiles in Tilemap using shortcut keys
Steps to reproduce:1. Download and open the user's project "CCD.zip"2. Open Scene "Scene1"3. In the Hierarchy, select the "Grid" Gam... Read more
[Profiler] Column Headers of the Hierarchy and the Raw Hierarchy views a...
How to reproduce:1. Create a new project2. Open Window > Analysis > Profiler3. Enter and exit the Play mode to capture some da... Read more
Update Particle.compute: Kernel at index (0) is invalid are thrown after...
How to reproduce:1. Open the user's attached "NewProjectDiscoVFXErrors.zip" project2. Open the "Fireworks_Master" VFX Graph (Assets/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used