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[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more
[Output] Shader errors when compiling the runtime shader of a lit output...
Repro steps:1. Open the attached VFX2. Enable Runtime Mode (Forced)3. Observe that the effect doesn't render and console errors are ... Read more
Unity titlebar reports Trial license
Many users are reporting that their Unity is showing as Trial version instead of Pro/Plus.Forum threads:https://forum.unity.com/thre... Read more
Slider becomes light cyan when it is disabled
How to reproduce:1. Open the attached project("Slider_Visual")2. Select the "sprite" in the Assets3. Observe "Aniso Level" slider Ex... Read more
Locked Project Browser window acts/behaves as unlocked when text is ente...
How to reproduce:1. Open the attached 'Reflection Probe Report.zip' project2. Lock the open Project window3. In the Project window's... Read more
UnityWebRequest header keys and values not shown correctly when running ...
How to reproduce:1. Open User's attached "WebGLBugTest.zip" project2. Load "StandaloneListener" scene3. Build and Run "StandaloneLis... Read more
[LWRP] SRP Batcher breaks stencils and shadows are rendered on top of ob...
Steps to reproduce:1. download and open minimal repro project2. move around view, observe white cubes do not flicker when behind bla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved