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Baked cookies in URP don't react to changes in cookie size
Open the Universal_Lighting test project. Open the 220_LightCookie_Baked scene. Set GI bake mode to auto. Edit the cookie size. Exp... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce: 1. Open the user's attached "PathTracing" 2. Open the Scene "SampleScene" 3. In the Hierarchy select the "GameObje... Read more
Crash on UnloadAssetBundle when exiting Play Mode after recompiling scripts
Reproduction steps: 1. Open the user's attached project 2. Open scene "StFall1" 3. Enter Play Mode 4. Open any script, edit it and g... Read more
Textures remain in RAM even after they've been uploaded to VRAM
Reproduction steps: 1. Open user attached Project 2. Build and Run 3. Press each of the Buttons on the left side Expected result: V... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it: 1. Open the user's attached project "NoSrpShaders.zip" 2. In the Player Settings make sure Graphics API is set ... Read more
Shader Compilation Error when generating Normal (Material) AOV of a mode...
How to reproduce: 1. Open the attached project named "HDRPAxFAovRepro2.zip" 2. Open the ReproScene 3. Enter Play mode 4. Select the ... Read more
A model with AnimationType - Legacy and ImportAnimation - false still ge...
Reproduction steps: 1. Open attached project "AnimationReferences.zip" 2. Select "Ball@jump" in the Project view 3. In the "Animatio... Read more
[Addressables] LoadAssetAsync runs scripts that are attached to the asse...
How to reproduce: 1. Open the user's attached project and SampleScene scene 2. Enter the Play mode (observe the Console and that the... Read more
[Addressables] Unity runs out of memory when building Adressables, the b...
Reproduction steps: 1. Extract the project in"InstallationTracker.zip" 2. Execute 'xattr -cr case_1332957-InstallationTracker' in th... Read more
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown...
"Assertion failed on expression: 'ShouldRunBehaviour()'" error is thrown when calling Addressables.LoadAssetAsync function and Asset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terrain's "Brush Masks" Overlay's default color doesn't match other Overlays
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up