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0
votes
Fixed

[Preset] Select Preset window does not close automatically after saving ...

MacOS

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Oct 23, 2019

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Version/s: 2020.1.0a10, 2020.1.0a22

Select Preset window does not close automatically after saving Preset asset of any component. Steps to repro:1. Create a new project... Read more

0
votes
Fixed

[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups

HD RP

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Oct 19, 2019

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Version/s: 2020.1.0a9

Steps to reproduce:1. Create new HDRP project2. Create a new game object3. Add Decal component Results: Editor crashes when Decal co... Read more

0
votes
Fixed

Root Canvas scale is displayed incorrectly in Scene after disabling Canv...

uGUI

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Oct 17, 2019

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Version/s: 2017.4, 2018.4, 2019.3, 2019.3.0b7, 2020.1

How to reproduce:1. Create new project2. Add UI>Text to Scene3. Select Canvas in Hierarchy and alter Canvas Scaler/Scale Factor4.... Read more

0
votes
Duplicate

SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory

Graphics - General

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Oct 20, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open attached project ("PremiumRenderTextureSupport.zip")2. Open SampleScene3. Open Profiler and enter Play mode... Read more

0
votes
Fixed

[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush ...

Package: Polybrush

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Oct 18, 2019

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Version/s: 0.9.5, 1.0.1

How to reproduce:1. Open the attached project2. Open the SampleScene3. Open up a window for Polybrush (Tools>Polybrush>Polybru... Read more

0
votes
Won't Fix

Is Streamed Scene Asset label is truncated in AssetBundle Browser

Package: Asset Bundles Browser

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Oct 06, 2019

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Version/s: 1.1.4

How to reproduce:1. Open the attached project (Case_118939.zip)2. In Menu toolbar select Window -> AssetBundle Browser3. In Asset... Read more

1
votes
Fixed

[XR][WMR] Only skybox is rendered when "Shared Depth Buffer" is disabled

Package: Windows XR Plugin

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Oct 08, 2019

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Version/s: preview.1 - 2.0.3

How to reproduce:1. Open the attached "XR_WMR_Skybox.zip" project2. Open scene "SampleScene"3. Plug-in a WMR device and enter Play m... Read more

1
votes
Fixed

[LWRP]Build crashes when built with shadergraph file added to Always Inc...

Package: Scriptable Render Pipeline Lightweight

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Oct 15, 2019

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Version/s: 6.9.0

To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more

0
votes
Fixed

[HDRP] Physically Based Sky stops rendering if Light Override Mask is used

Package: Scriptable Render Pipeline HD

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Oct 23, 2019

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Version/s: 8.0.0 staging

Reproduction steps: 1) Open attached project scene "skies"2) Select Red Volume gameobject3) Notice sky is being rendered using HDRI ... Read more

0
votes
By Design

Shadow map size calculation is broken

Graphics - General

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Aug 20, 2019

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Version/s: 2018.4

The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more

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