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[Preset] Select Preset window does not close automatically after saving ...
Select Preset window does not close automatically after saving Preset asset of any component. Steps to repro:1. Create a new project... Read more
[HDRP] Adding decal to the scene causes crash at ScheduleCullingAllGroups
Steps to reproduce:1. Create new HDRP project2. Create a new game object3. Add Decal component Results: Editor crashes when Decal co... Read more
Root Canvas scale is displayed incorrectly in Scene after disabling Canv...
How to reproduce:1. Create new project2. Add UI>Text to Scene3. Select Canvas in Hierarchy and alter Canvas Scaler/Scale Factor4.... Read more
SystemInfo.SupportsRenderTextureFormat allocates 400B of GC memory
How to reproduce:1. Open attached project ("PremiumRenderTextureSupport.zip")2. Open SampleScene3. Open Profiler and enter Play mode... Read more
[Polybrush] "Scatter Prefabs" Brush places prefabs outside of the Brush ...
How to reproduce:1. Open the attached project2. Open the SampleScene3. Open up a window for Polybrush (Tools>Polybrush>Polybru... Read more
Is Streamed Scene Asset label is truncated in AssetBundle Browser
How to reproduce:1. Open the attached project (Case_118939.zip)2. In Menu toolbar select Window -> AssetBundle Browser3. In Asset... Read more
[XR][WMR] Only skybox is rendered when "Shared Depth Buffer" is disabled
How to reproduce:1. Open the attached "XR_WMR_Skybox.zip" project2. Open scene "SampleScene"3. Plug-in a WMR device and enter Play m... Read more
[LWRP]Build crashes when built with shadergraph file added to Always Inc...
To reproduce:1. Open "1191757" project2. Open Player Settings > Graphics3. Add a new Element in Always Include Shaders list (incr... Read more
[HDRP] Physically Based Sky stops rendering if Light Override Mask is used
Reproduction steps: 1) Open attached project scene "skies"2) Select Red Volume gameobject3) Notice sky is being rendered using HDRI ... Read more
Shadow map size calculation is broken
The documentation says that, for directional lights, the calculated resolution is clamped to 2K and then scaled in function of the Q... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size