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VideoPlayer frameReady events aren't triggered for an .mp4 video
Reproduction steps: 1. Open user attached project and scene "VideoFrameReadyTest_Video1" 2. Enter Play Mode 3. Observe Console windo... Read more
Build that contains a script with a struct which has a static nullable r...
How to reproduce: 1. Open attached project "scriptBug.zip" 2. Observe the "test" script in the Assets folder 3. Try and build the sc... Read more
Icons of Prefab Assets of 3D Gameobjects do not change
Prefab Assets icon for some 3D Gameobjects like Cube, Sphere, Capsule, Cylinder, or Tree do not change due to their 3D model thumbna... Read more
[Prefabs] Blue highlight (override indicator) is missing for Radius and ...
Blue highlight (override indicator) is missing for Radius and Height Properties in Nev Mesh Obstacle even though changes are visible... Read more
[Mac] Unable to choose files with .sh and .cmd extensions as external sc...
Reproduction steps: 1. Open new Unity Project 2. Go to Edit -> Preferences -> External Tools -> External Script Editor -> Browse... ... Read more
[XR SDK][URP] Lux water shader is not rendered to both eyes when project...
Reproduction steps: 1. Open attached project ("1268785Repro.zip") 2. Open "Game" Scene 3. Open "Water_Fountain1" Game object in Insp... Read more
Reordering children in the Hierarchy does not dirty the scene nor record...
Steps: 1. Create a GameObject with two children 2. Reorder the two children ==> Scene is not dirtied Undo doesn't work either Note... Read more
Memory access violation crash when slicing sprites
Reproduction steps according to the user: 1. Open user's attached project 2. From the project window, select "texturas_esferas" and ... Read more
[URP] All Pixel lighting variants are stripped in build if at least one ...
How to reproduce: 1. Open the project from the attached file "1263514.zip" 2. Open the UniversalRP-MediumQuality asset and set Addit... Read more
Custom shader creation APIs are missing the AssetImportContext and thus ...
ShaderGraph and custom shader creation solutions utilizing ShaderUtil.CreateShaderAsset() and ShaderUtil.UpdateShaderAsset() API, ca... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
- 2D Light Textures show the lights of any 'blend style' index higher than theirs (if present) when they aren't visible by the Camera using Render Graph
- [SpeedTree] Wireframe mode not rendering correctly ST assets
- Light2D affecting only the Default Sorting Layer will also affect any Custom Lit Sprite not on that Layer when using Render Graph