Search Issue Tracker
using "UnityEngine.VR" and "UnityEngine.VR.WSA" do not get updated with ...
Steps to reproduce: 1. Download the attached script("ToBeUpdated.cs") 2. Import it into a new project Expected result: using statem... Read more
Applying/Reverting/Placing a prefab makes transform position and rotatio...
Applying/Reverting/Placing a prefab makes transform position and rotation dirty even if the position and direction of game object wa... Read more
NetworkLobbyManager duplicates elements in hierarchy after a failed call...
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, b... Read more
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode an...
How to reproduce: 1. Open attached project or create an empty project 2. Go to File>Build Settings>Player Settings>XR Settings 3. En... Read more
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce: 1. Open Unity 2. Create a UI element with a RectTransform and make it into a prefab 3. Press "Apply" on that pre... Read more
Particle collisions are registered more than one time
To reproduce: 1. Download attached project "Mini-Momentum.zip" and open in Unity 2. Open "Particle Collision Debugger" scene 3. Ent... Read more
Animation with SetActive keyframe moves Canvas to other location
To reproduce: 1. Download attached project "AnimationInconsistent.zip" that user sent and open in Unity 2. Open "Menu" Scene 3. Ent... Read more
Color Blend is applied ahead of Alpha Blend
Steps to reproduce: 1. Open attached Unity Project "WeatheMaker.zip" (OC Link) 2. Load Scene "DemoSceneBlank" 3. Enter Play mode 4.... Read more
Crash in output_l when saving the Scene
To reproduce: 1. Open attached project; 2. Open "Ray Home" scene; 3. Delete or change something in the scene; 4. Try to save the sc... Read more
Changing the build settings' Target Platform causes an immediate platfor...
To reproduce: 1. Open any Unity Project 2. File --> Build Settings 3. Change Target Platform Expected result: You should be able to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash when trying to force Shader to interpret 1/30 as a floating point operation
- Terrain is flickering when adjusting "Compatibility Mode" and "Use Rendering Layers" Settings
- Isometric tiles are flickering and overlapping each other when entering Play Mode with Tilemap Renderer mode set to "Chunk"
- Crash on ParticleSystemParticles::array_reserve when particle system starts
- Docking Text Property Preview Window next to UI Builder breaks the window and causes NullReferenceException