Search Issue Tracker
Won't Fix
Votes
0
Found in
5.6.2f1
Issue ID
926086
Regression
No
Changing the build settings' Target Platform causes an immediate platform change
To reproduce:
1. Open any Unity Project
2. File --> Build Settings
3. Change Target Platform
Expected result: You should be able to select architecture type and only then change to another platform
Actual result: Once the Target Platform is changed, Unity starts to switch immediately with the default 32bit architecture. That means if you want to the architecture type to be 64bit, you have to endure the wait time of switching twice.
Reproduced on: 5.5.4p1, 5.6.2p2, 2017.1.0f3, 2017.2.0b2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
Resolution Note:
We decided not to fix this issue in the Build Player Window that exists today as it will be handled when we replace that window with Build Configs.