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Won't Fix

Votes

0

Found in

5.6.2f1

Issue ID

926086

Regression

No

Changing the build settings' Target Platform causes an immediate platform change

Deployment Management

-

To reproduce:
1. Open any Unity Project
2. File --> Build Settings
3. Change Target Platform

Expected result: You should be able to select architecture type and only then change to another platform
Actual result: Once the Target Platform is changed, Unity starts to switch immediately with the default 32bit architecture. That means if you want to the architecture type to be 64bit, you have to endure the wait time of switching twice.

Reproduced on: 5.5.4p1, 5.6.2p2, 2017.1.0f3, 2017.2.0b2

  1. Resolution Note:

    We decided not to fix this issue in the Build Player Window that exists today as it will be handled when we replace that window with Build Configs.

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