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Won't Fix
Votes
0
Found in
2017.1.0f1
Issue ID
927984
Regression
No
NetworkLobbyManager duplicates elements in hierarchy after a failed call to StartClient()
This case has two examples on how to reproduce the issue. There are two scenes ("Lobby" and "Lobby2") within the attached project, both showcasing the bug.
Reproduction Steps:
Lobby:
1. Enter Play mode.
2. In Game, select "Guest".
3. Select "Play as Guest".
4. Wait until error "ClientDisconneted due to error: Timeout" appears in the console.
Expected result: Only one NetworkManager remains in the main scene hierarchy.
Actual result: Two Network Managers appear within the scene, one in the main "Lobby" scene and one in "DontDestroyOnLoad". If one is disabled, a duplicate remains.
Lobby2:
1. Enter Play mode.
2. Select "Join".
3. Wait until error "ClientDisconneted due to error: Timeout" appears in the console.
Expected result: Only one LobbyManager remains in the scene.
Actual result: There are two LobbyManagers in "DontDestroyOnLoad".
Reproducible with: 5.5.4f1, 5.6.1p3, 2017.1.0f2, 2017.2.0b1
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Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)