Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b2
Issue ID
927572
Regression
No
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode and having both XR settings enabled
How to reproduce:
1. Open attached project or create an empty project
2. Go to File>Build Settings>Player Settings>XR Settings
3. Enable both Vuforia AR and Virtual Reality Supported
4. Enter play mode
Expected result: Play mode works
Actual result: Unity crashes upon entering play mode
Reproducible with: 2017.2.0b2
Note: Vuforia AR was only introduced in 2017.2.0b2, that's why it's only reproducible on that version.
More of stack trace:
0x0000000141DC3455 (Unity) aligned_free
0x0000000140220C09 (Unity) MemoryManager::Deallocate
0x0000000140220F66 (Unity) MemoryManager::Deallocate
0x000000014187199B (Unity) VRVuforia::CleanupDistortionMeshData
0x0000000141872237 (Unity) VRVuforia::InitializeCallback
0x000000014180F8C1 (Unity) VRDevice::Initialize
...
Fixed in 2017.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment