Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b2
Issue ID
927572
Regression
No
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode and having both XR settings enabled
How to reproduce:
1. Open attached project or create an empty project
2. Go to File>Build Settings>Player Settings>XR Settings
3. Enable both Vuforia AR and Virtual Reality Supported
4. Enter play mode
Expected result: Play mode works
Actual result: Unity crashes upon entering play mode
Reproducible with: 2017.2.0b2
Note: Vuforia AR was only introduced in 2017.2.0b2, that's why it's only reproducible on that version.
More of stack trace:
0x0000000141DC3455 (Unity) aligned_free
0x0000000140220C09 (Unity) MemoryManager::Deallocate
0x0000000140220F66 (Unity) MemoryManager::Deallocate
0x000000014187199B (Unity) VRVuforia::CleanupDistortionMeshData
0x0000000141872237 (Unity) VRVuforia::InitializeCallback
0x000000014180F8C1 (Unity) VRDevice::Initialize
...
Fixed in 2017.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
Add comment