Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.1.0b7
Issue ID
927887
Regression
No
Applying/Reverting/Placing a prefab makes transform position and rotation dirty
Applying/Reverting/Placing a prefab makes transform position and rotation dirty even if the position and direction of game object was not changed. Clicking transform -> revert to prefab, cleans a dirty prefab. Reverting a whole prefab does not clean it.
Reproduction steps:
1. Open the attached project
2. Open the scene
3. Select "Prefab Dirty" in hierarchy
4. See that its position and rotation are marked dirty (written in bold)
5. Select "Prefab Clean" in hierarchy
6. Its position and rotation are not marked dirty, although it's made from the same prefab and these values don't differ
Fixed in: 2018.3.0a6
Reproduced on: 5.4.5p2, 5.5.4f1, 5.6.2p1, 2017.1.0b7, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment