Search Issue Tracker
Fixed in 2019.1.X
Votes
1
Found in
5.6.1f1
Issue ID
925313
Regression
No
Crash in output_l when saving the Scene
To reproduce:
1. Open attached project;
2. Open "Ray Home" scene;
3. Delete or change something in the scene;
4. Try to save the scene.
Expected result: Editor does not crash on save.
Actual result: Editor crashes on save.
Note: If you delete "ProBuilder Mesh" in the Hierarchy, Editor does not crash.
Reproduced on versions: 5.5.4p1, 5.6.1f1, 5.6.2p2, 2017.1.0f3, 2017.2.0b2.
Note: On versions 5.5.4p1, 2017.1.0f3 and 2017.2.0b2 Fatal Error was thrown: "Could not allocate memory: System out of memory!"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment