Search Issue Tracker
Fixed in 2018.2.X
Votes
1
Found in
4.6.3f1
Issue ID
684871
Regression
No
Prefab with RectTransform does not apply or revert changes properly
Steps to reproduce:
1. Open Unity
2. Create a UI element with a RectTransform and make it into a prefab
3. Press "Apply" on that prefab instance
4. Values are marked bold, as if a change was made, but they're not saved yet.
5. Check the prefab in the project view - changes were saved
6. Press "Revert" on prefab instance
7. Nothing happens
Expected: Applying and Reverting prefab instance works properly by either applying changes or discarding them
Actual: Applying changes actually saves them to the prefab, but shows them as unsaved while Revert does nothing at all
Reproduced on: 5.5.4p1, 5.6.2p2, 2017.1.0f3, 2017.2.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment