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[Shadergraph] Collapse node button no longer works
Does not reproduce on 9.x.x branch Repro steps: 1. Create an "Add" node 2. Click the "Collapse node" button in the upper right Expec... Read more
[XR][URP] Game View is grey when using Camera Stacking and enabling Post...
Repro steps: 1. Open attached project 2. Enable Post Processing on the Base camera 3. Build and Run on Quest Actual: The whole view... Read more
No collision appears when one of the colliding GameObjects has Non-Conve...
How to reproduce: 1. Open the attached project "1262418.zip" 2. Open the "Test" Scene 3. Enter the Play Mode Expected result: "Sphe... Read more
[AudioMixer] Editor throws warning when creating new Snapshot
How to reproduce: 1. Create a new project in Unity 2020.2.0a16 or above 2. Open Audio Mixer window 3. Create a new Mixer 4. Crea... Read more
[URP] TargetEye property is missing from Camera in the Inspector window ...
How to reproduce: 1. Create new URP project in 2019.4 stream 2. In the Hierarchy window select "Main Camera" game object 3. Observe ... Read more
Fixed Timestep project setting affects the update rate of ParticleSystem...
How to reproduce: 1. Open user-submitted project 2. Open the SampleScene 3. Enter Play Mode Expected result: Particle System on the... Read more
[HDRP] Enabling High quality Subsurface Scattering makes material render...
1) Open an HDRP project on Mac 2) Add a subsurface scattering material 3) Enable the high quality in the HD asset Read more
[HDRP] Undo color change while picker is open produces a warning
On 8.2.0 and 10.0.0 Unity 2020.1.0b16 and 2020.2.0a18 1) Select a material and edit the base color (dont close the color picker) 2... Read more
Assets are referenced by ManagedStaticReferenced when Scene is unloaded ...
How to reproduce: 1. Open the attached 'UiMaskBug.zip' project 2. Open 'Empty Scene' Scene 3. Enter Play Mode 4. Press 'Load' button... Read more
Crash on ActiveEditorTracker_CUSTOM_Internal_GetActiveEditorsNonAlloc wh...
How to reproduce: 1. Open attached project "Case1256213_reloadWindow.rar" 2. Select "SimpleMaterial" Material 3. Click on the triple... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests