Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
5
Found in
2020.1.0b14
2020.1.0b15
2020.2.0a15
Issue ID
1262418
Regression
Yes
No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody
How to reproduce:
1. Open the attached project "1262418.zip"
2. Open the "Test" Scene
3. Enter the Play Mode
Expected result: "Sphere" GameObject collides with "Ground" GameObject
Actual result: "Sphere" GameObject falls trough "Ground" GameObject
Reproducible with: 2020.1.0b14, 2020.2.0a15
Not reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b13, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "There can only be one active Event System" Warning is logged when entering Play Mode in the BenchmarkScene of the 3D Universal sample Template
- Motion blur is forced and exaggerated through transparents when "Sort with Refractive" and Motion blur is enabled
- MaterialPropertyBlock of a SpriteRenderer is reset when it is updated through the color picker
- TlsException is thrown when AVG Mail SSL Scan is used
- Edit Bounding Volume buttons are missing when GameObject contains a component with a missing script
Resolution Note (fix version 2020.2):
The issue have been fixed and should no longer reproduce in Unity versions 2020.1.1f1, 2020.2.0a20 and above