Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
5
Found in
2020.1.0b14
2020.1.0b15
2020.2.0a15
Issue ID
1262418
Regression
Yes
No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody
How to reproduce:
1. Open the attached project "1262418.zip"
2. Open the "Test" Scene
3. Enter the Play Mode
Expected result: "Sphere" GameObject collides with "Ground" GameObject
Actual result: "Sphere" GameObject falls trough "Ground" GameObject
Reproducible with: 2020.1.0b14, 2020.2.0a15
Not reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b13, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note (fix version 2020.2):
The issue have been fixed and should no longer reproduce in Unity versions 2020.1.1f1, 2020.2.0a20 and above