Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2020.1.X
Votes
5
Found in
2020.1.0b14
2020.1.0b15
2020.2.0a15
Issue ID
1262418
Regression
Yes
No collision appears when one of the colliding GameObjects has Non-Convex Mesh Collider and Kinematic Rigidbody
How to reproduce:
1. Open the attached project "1262418.zip"
2. Open the "Test" Scene
3. Enter the Play Mode
Expected result: "Sphere" GameObject collides with "Ground" GameObject
Actual result: "Sphere" GameObject falls trough "Ground" GameObject
Reproducible with: 2020.1.0b14, 2020.2.0a15
Not reproducible with: 2018.4.25f1, 2019.4.4f1, 2020.1.0b13, 2020.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Editor Window not visualizing changes when selecting different Filter Modes
- Crash on UnityEngine.Rendering.RenderPipelineAsset:InternalCreatePipeline () when opening a project
- The Texture Shape of an Image changes from 2D to a Cube when the project is upgraded to 2019 and above
- Building 3D Sample Scenes (URP) Project fails
- Alpha channel is disabled when Alpha Clip Threshold is set to 0
Resolution Note (fix version 2020.2):
The issue have been fixed and should no longer reproduce in Unity versions 2020.1.1f1, 2020.2.0a20 and above