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0
votes
Fixed

[UIR] Dynamic Atlas doesn't get refreshed when importing from a cache se...

UI Toolkit

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May 04, 2021

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Version/s: 2020.3.6f1

Textures currently stored in a dynamic atlas do not get updated when they are reimported from the cache server. Steps to reproduce:... Read more

0
votes
Fixed

[Shadergraph] Unicode arrow on Transform Node no longer displays

Package: Shader Graph

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May 04, 2021

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Version/s: 12.0

Reproduces in Version: 2021.2.0a16.2250 Does not reproduce in Version: 2021.1.3f1.2299 Repro step: 1. Open shadergraph 2. Create a t... Read more

0
votes
Fixed

[Shadergraph] Behavior of view to object space in direction mode is wron...

Package: Shader Graph

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May 04, 2021

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Version/s: 12.0

Repro steps: 1. Open the attached shadergraph in URP Expected result: the shadergraph should be black, because transforming a normal... Read more

0
votes
Fixed

[GraphView] Node groups, systems, properties, sticky notes can not be re...

Package: Graph Tools Foundation

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Apr 16, 2021

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Version/s:

How to reproduce: 1. Create a new HDRP/URP (make sure VFX package is installed on URP) project or open the existing one 2. Create VF... Read more

0
votes
Duplicate

Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...

Package: 2D Sprite Shape

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Apr 22, 2021

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Version/s: 6.0.0

How to reproduce: 1. Open the user's attached "TesteProject.zip" project 2. Open the "SampleScene" Scene 3. Select the "New SpriteSh... Read more

1
votes
Fixed

[Input System] Out-of-focus Gamepad devices do not set ButtonControl.was...

Package: Input System

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Apr 30, 2021

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Version/s: 1.0.0

Reproduction steps: 1. Open the attached user's project "InputSystem Bug.zip" 2. Connect a xinput compatible controller 3. In the Pr... Read more

0
votes
Fixed

PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...

Quality of Life

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May 05, 2021

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Version/s:

1. Open the attached project 2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled 3. Follow th... Read more

0
votes
Active

Addressable Group Advanced Options section in the Inspector gets closed ...

Package: Addressables

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Mar 03, 2021

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Version/s: 1.18.2

How to reproduce: 1. Open the user's attached project 2. In the Project window open Assets > AddressableAssetsData > AssetGroups 3. ... Read more

0
votes
By Design

GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...

Terrain

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May 05, 2021

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Version/s:

Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more

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