Search Issue Tracker
[UIR] Dynamic Atlas doesn't get refreshed when importing from a cache se...
Textures currently stored in a dynamic atlas do not get updated when they are reimported from the cache server. Steps to reproduce:... Read more
[Shadergraph] Unicode arrow on Transform Node no longer displays
Reproduces in Version: 2021.2.0a16.2250 Does not reproduce in Version: 2021.1.3f1.2299 Repro step: 1. Open shadergraph 2. Create a t... Read more
[Shadergraph] Behavior of view to object space in direction mode is wron...
Repro steps: 1. Open the attached shadergraph in URP Expected result: the shadergraph should be black, because transforming a normal... Read more
[GraphView] Node groups, systems, properties, sticky notes can not be re...
How to reproduce: 1. Create a new HDRP/URP (make sure VFX package is installed on URP) project or open the existing one 2. Create VF... Read more
Sprite Shape is not Rendered in Play Mode/Build when Cache Geometry is E...
How to reproduce: 1. Open the user's attached "TesteProject.zip" project 2. Open the "SampleScene" Scene 3. Select the "New SpriteSh... Read more
[Input System] Out-of-focus Gamepad devices do not set ButtonControl.was...
Reproduction steps: 1. Open the attached user's project "InputSystem Bug.zip" 2. Connect a xinput compatible controller 3. In the Pr... Read more
PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled sha...
1. Open the attached project 2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled 3. Follow th... Read more
Addressable Group Advanced Options section in the Inspector gets closed ...
How to reproduce: 1. Open the user's attached project 2. In the Project window open Assets > AddressableAssetsData > AssetGroups 3. ... Read more
GetHolesLODInfo doesn't match the content of the HeightmapSubRegion hole...
Heightmap::GetHolesLODInfo returns kPatchHasSurfaceOnly for the patch I am interested in, but after extracting the HeightmapSubRegio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key