Search Issue Tracker
Fixed in 12.0.X
Votes
0
Found in [Package]
12.0
Issue ID
1333774
Regression
Yes
[Shadergraph] Unicode arrow on Transform Node no longer displays
Reproduces in Version: 2021.2.0a16.2250
Does not reproduce in Version: 2021.1.3f1.2299
Repro step:
1. Open shadergraph
2. Create a transform node
Expected result: the unicode arrow in the middle of the node displays correctly
Actual result: the arrow is replaced by a square
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment