Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
Issue ID
1333848
Regression
No
PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled shaders
1. Open the attached project
2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled
3. Follow the instructions in https://docs.unity3d.com/Manual/DebuggingShadersWithPIX.html to create a PIX capture
4.Try to debug the only SM_6_0 compute and pixel shaders (those with DXIL bytecode)
Expected result: debug symbols are present and you can step through the execution of the shaders
Actual result: cannot debug the SM_6_0 shaders and cannot inspect their source code or entry point names
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment