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Fixed in 2021.2.X



Found in

Issue ID




PIX and NSIGHT shader debuggers don't work on DX12 with DXC compiled shaders

Quality of Life


1. Open the attached project
2. Create a player build with the "Fluid" scene for DX12 with "Development Build" enabled
3. Follow the instructions in to create a PIX capture
4.Try to debug the only SM_6_0 compute and pixel shaders (those with DXIL bytecode)

Expected result: debug symbols are present and you can step through the execution of the shaders

Actual result: cannot debug the SM_6_0 shaders and cannot inspect their source code or entry point names

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