Search Issue Tracker
Fixed in 12.0.X
Votes
0
Found in [Package]
12.0
Issue ID
1333781
Regression
No
[Shadergraph] Behavior of view to object space in direction mode is wrong in URP
Repro steps:
1. Open the attached shadergraph in URP
Expected result: the shadergraph should be black, because transforming a normalized value from object to view space and back to object space should give you the original value (this is the case in HDRP)
Actual result: the shadergraph has colors in the main preview and the scene
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Add comment