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Autoconnect Profiler doesn't set the device target to profile automatically
Reproduction steps: 1. Create a new project, set the Build Platform to Android 2. In the Build Settings window turn on the Developme... Read more
[VFX Graph] Everything option is not getting selected in Rendering Layer...
"Nothing" option is getting selected instead of "Everything" in Rendering Layer Mask. Steps to repro: 1. Create a new HDRP project.... Read more
[XR Management] Dummy package included in XR Plug-in list in Project set...
A sample dummy package is included in the XR plug-in management list. The package does not install too on clicking the checkbox. Ref... Read more
[VFX Graph] Locked assets are getting editable in default VFX graph when...
Property can be created and drag in VFX editor even if the default VFX asset is Locked. Steps to repro: 1. Create a new HDRP projec... Read more
[Animation] Motion Threshold parameter value slider is broken.
Blendtree slider handle disappears when the Motion Threshold value is changed by dragging the Threshold parameter in Motion diagram.... Read more
[GPU PLM] The GPU Lightmapper is slow when using "Always Refresh"
The GPU light mapper is not performant when using the "Always Refresh" feature (previously named "animated materials"). It can real... Read more
[XR] Tooltips for Pose Source in Tracked Pose Driver always appear in ce...
Tooltips for Pose Source dropdown in Tracked Pose Driver always appear in center of window. Refer the attached video Steps to repro... Read more
Screen position out of view frustum errors thrown on changing edit mode
When changing the edit mode with EditMode.ChangeEditMode, the editor tries to focus the view on the selected object. Instead of usin... Read more
Undo option in the menu->Edit almost always shows wrong numbers when dup...
How can we reproduce it 1 Create new project 2 Go to Hierarchy and create 10 Game Objects - e.g. Cubes 3 Select those 10 GOs and Dup... Read more
[SRP] NullReferenceException has thrown when Override is added to New Vo...
On adding "Override" to "New Volume Profile" asset then it causes the editor to throw NullReferenceException, refer to the attached ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Screen position out of view frustum" error is shown when displaying populated World Space canvas in Multiplayer Play Mode secondary Editor using Input System UI Input Module
- Sprite width/height is rendered differently in the Game view than in the Scene view
- Debug Mode popup window is inaccessible/cut-off when opened on widescreen monitors or resizing to specific Editor Window resolution
- Post-processing Render Features using Render Graph do not work when URP 2D Renderer is used and Render Graph enabled
- [Unity Physics] The NativeList<DistanceHit> randomly returns fewer hits than expected when using CalculateDistance in Edit mode tests