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By Design

Votes

0

Found in

2020.2.0a17

Issue ID

1261137

Regression

No

Undo option in the menu->Edit almost always shows wrong numbers when duplicate or copy/paste GOs

Scene Hierarchy

-

How can we reproduce it
1 Create new project
2 Go to Hierarchy and create 10 Game Objects - e.g. Cubes
3 Select those 10 GOs and Duplicate them (by Context menu->Duplicate or simply pressing Ctrl+D)
4 Go to Main menu->Edit and check what is written in Undo option

Expected results: should be "Undo Paste Cube (10)"

Actual result: the number in brackets is usually wrong - for 10 Cubes it usually states "Undo Paste Cube (9)"

- repeat the same actions with more than 10 GOs and the difference will be bigger (Undo option always shows less GOs) - please see screenshot in comments

  1. Resolution Note (2020.2.9f1):

    The menu shows the last undoable object that was duplicated, not the number of object that were duplicated. Whatever object was last in you selection, it's name will be shown in the menu. For example, if you duplicate an object 10 times and select all of them from top to bottom, the last object in your selection will probably be Cube (9) because unity tries to make the object name unique by adding a number at the end.

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