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[HDRP] Box Transmittance Absorption Distance is not completely affecting...
Reproduction steps: 1. Open the attached project ("1325401R.zip") 2. Open the "Bottle bug" scene 3. Open the Game window 4. Observe ... Read more
"ArgumentException: method arguments are incompatible" error is not poin...
Reproduction steps: 1. Open the user's attached project "SignalEventError.zip" 2. Go to Assets/Scene/SampleScene 3. Enter Play Mode ... Read more
[Perforce] [Addressables] the file does not get selected in Project wind...
Reproduction steps: 1. Download and extract the project in "case_1316556-UnityBugHunt.zip" 2. Download P4V client from https://www.p... Read more
UI Document text will wrap unnecessarily when resizing the Game View Hor...
How to reproduce: 1. Open the attached project "FontTest.zip" 2. Open SampleScene 3. Resize the Game View horizontally 4. Observe th... Read more
[UI Toolkit] IMGUIContainer flickers when UI is updated in the Build
How to reproduce: 1. Open the user's attached "DragAndDropExample" project 2. Open the Scene "SampleScene" 3. Open the Build Setting... Read more
Unidirectional NavMeshLink results in NavMeshAgents pathing incorrectly
Reproduction steps: 1. Open project 'case_1328727-navmesh-link-breaks-pathing (1)' 2. Open 'SampleScene' in Assets\Scenes 3. Play Sc... Read more
Selecting a Shader throws an "Invalid conditional expression" error from...
How to reproduce: 1. Open the user's attached "ShaderGraphErrorsAfterUpgrading 2019.4.25.zip" project 2. In the Project window go VF... Read more
Profiler frame boundary in standalone builds occurs at unexpected point
Profiler frame boundary in standalone builds occurs at unexpected point Read more
[Addressables] Addressables are not using a Custom AssetBundle Provider ...
Reproduction steps: 1. Open the attached project "AddressablesBug.zip" 2. Delete old AddressableAssetsData folder 3. Create Addressa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on BurstCompilerService::CompileAsync when entering Play mode in a specific scene
- InvalidOperationException when using Game Camera Preview in Scene window with a custom RenderGraph pass
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze due to rapid changes in "Total Time"
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link