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A docked Editor window can't be resized when "autoRepaintOnSceneChange" ...
Steps to reproduce: 1. Download and open the user's project "2021_2_DockedWindowCantBeResized.zip" 2. Click on Window > Test Window ... Read more
[DXR] Light Probe evaluation in ray tracing shaders results in wrong amb...
Light Probe evaluation in ray tracing shaders (closest hit shader) leads to wrong ambient colors. Also Light Probe Proxy Volume is n... Read more
[HDRP] Rendering command Buffer exception thrown on opening a project in...
Rendering command Buffer exception is thrown on opening a project in HDRP Template Steps to Repro: 1. Create a new Project in HDRP... Read more
Light not visible on HDRP/Lit material in Hybrid Renderer when GPU Insta...
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Preview the "Sphere" GameObject in the Scene View 3.... Read more
[iOS] PBXProject.AddFileToBuild throws an exception when called with a h...
Reproduction steps: 1. Open attached project "case_1332249-Project" 2. Build the Project for iOS 3. Observe the Console Expected re... Read more
[Input System] PS5 controller is not supported on desktop platforms and ...
How to reproduce: 1. Create a new Unity project and import the Input System package 2. Connect a PS5 controller 3. Open Window > Ana... Read more
"Can't recalculate bounds <...>" warnings on Mesh.SetSubmeshes using Nat...
Reproduction steps: 1. Open attached project "MeshWarning.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console window ... Read more
[HDRP] An artefact in Volumetric Clouds on mac, Scene view only
This PR enabled clouds on mac. https://github.com/Unity-Technologies/Graphics/pull/4356 Before it nothing was rendering at all on m... Read more
unity_LightColor[1] returns black color when the Point Light's color is ...
How to reproduce: 1. Open the user's attached "PointLightAuto.zip" project 2. Open the "SampleScene" Scene 3. Open the "TestPointAut... Read more
[WebGL] Index out of bounds exception is thrown when loading a NavMesh
How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Open the built WebGL Player on a browser 4. Inspect the Deve... Read more
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