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UndoPropertyModification currentValue returns null when changing Materia...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Open the Animation Window (Window->Animation->an... Read more
Cannot move/rotate/scale static objects in prefab mode when playing
Reproduction steps:1. Open attached project "LinxuPrefabBugs_2019_4.zip"2. Enter Play Mode3. In Project window, select Assets/Cube.p... Read more
[Rendering Debugger] [Android] Hard to open Debugger UI on some Android ...
Hard to open Debugger UI when FPS are low because touch events get missed. You need to tap the screen quickly around 7 times in case... Read more
Text created with TextMeshPro becomes blurry when Canvas Scaler scales t...
Reproduction steps:1. Open project "Blurry Text.zip"2. Open Scene "SampleScene"3. Build project and Run "Ctrl + B"4. Make sure you'r... Read more
Particle System prefab doesn't simulate when in prefab mode and the Edit...
Reproduction steps:1. Open attached project "LinxuPrefabBugs_2019_4.zip"2. Enter Play Mode3. In Project window, select Assets/Partic... Read more
"You seem to be offline" error prevents downloads through Package Manager
Reproduction steps:1. Open a new or an existing project2. Open the Package Manager or the Asset Store3. Try to download a Package or... Read more
Incremental compilation is done against IL-post processed assemblies, po...
I heard through the grapevine that this might be fixed in 21.1 due to the new pipeline using Bee. I'll have to test that a bit later... Read more
[VFX graph] NullReferenceException is thrown when saving the graph
[VFX graph] NullReferenceException is thrown when saving the graph NullReferenceException is thrown when saving the graph with the S... Read more
[Shader graph] Target settings Add/Remove button is displayed too far ri...
How to reproduce:1. Open the attached "case_1343124.zip" project2. In the Project window, open the Test Shader Graph3. Open the Shad... Read more
[URP] Bloom produces Visual Artifacts when color/emission are not clamped
Reproduction steps:1. Open user attached Project2. Set the URP Pipeline Asset in the Project Settings3. Select Post Processing Volum... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes