Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1343124
Regression
Yes
[Shader graph] Target settings Add/Remove button is displayed too far right when adding "Visual Effect" active target
How to reproduce:
1. Open the attached "case_1343124.zip" project
2. In the Project window, open the Test Shader Graph
3. Open the Shader Graph and in the Graph Inspector/Target Settings add Visual Effect target
4. Observe Add and Remove Active Targets Buttons
Expected Result: Add and Remove Active Targets Buttons are visible
Actual Result: Add and Remove Active Targets Buttons are offset to the far right and only visible after scrolling
Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b2, 2022.1.0a1)
Not reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.13f1), 12.0.0 (2021.2.0a21)
Could not test with: 2018.4 (URP is not supported), 2019.4 (Active Targets are not available yet)
Notes:
1. Not reproducible when added Active Target is built-in or Universal
2. Reproducible on Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Screen.SetResolution immediately applies windowed resolution when switching from Fullscreen to Windowed mode
- Lighting window allows non-cube map texture for Environment Reflections, throwing invalid texture type (2D) error
- Console warning “MismatchingRepositoryProjectMessage” when creating a new Unity Version Control workspace
- [Ubuntu] VFX Graph Enum Value menu stretches across screen when entered long Enum Value
- Unclear warning message in Rendering Debugger about the Play mode Debugger Overlay
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6 (Shader Graph 12.0.0)
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b7 (ShaderGraph 12.0.0)