Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1343124
Regression
Yes
[Shader graph] Target settings Add/Remove button is displayed too far right when adding "Visual Effect" active target
How to reproduce:
1. Open the attached "case_1343124.zip" project
2. In the Project window, open the Test Shader Graph
3. Open the Shader Graph and in the Graph Inspector/Target Settings add Visual Effect target
4. Observe Add and Remove Active Targets Buttons
Expected Result: Add and Remove Active Targets Buttons are visible
Actual Result: Add and Remove Active Targets Buttons are offset to the far right and only visible after scrolling
Reproducible with: 12.0.0 (2021.2.0b1, 2021.2.0b2, 2022.1.0a1)
Not reproducible with: 10.5.0 (2020.3.14f1), 11.0.0 (2021.1.13f1), 12.0.0 (2021.2.0a21)
Could not test with: 2018.4 (URP is not supported), 2019.4 (Active Targets are not available yet)
Notes:
1. Not reproducible when added Active Target is built-in or Universal
2. Reproducible on Windows and MacOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest 2] Surface shader and multi-view sampling custom textures broken in Quest 2
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
Resolution Note (fix version 12.0.0):
Fixed in: 2022.1.0a6 (Shader Graph 12.0.0)
Resolution Note (fix version 12.0.0):
Fixed in: 2021.2.0b7 (ShaderGraph 12.0.0)