Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X, 2021.2.X
Votes
0
Found in
2019.4
2019.4.24f1
2020.3
2021.1
2021.2
Issue ID
1343040
Regression
No
Cannot move/rotate/scale static objects in prefab mode when playing
Reproduction steps:
1. Open attached project "LinxuPrefabBugs_2019_4.zip"
2. Enter Play Mode
3. In Project window, select Assets/Cube.prefab and open it for editing
4. In Scene View, attempt to move, rotate and scale the Cube GameObject
Expected result: You are able to move, rotate or scale the Cube GameObject
Actual result: You are not able to move, rotate or scale the Cube GameObject
Reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a1
Resolution Note (fix version 2021.2):
Fixed in: 2021.2.0b5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.18f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.16f1
Resolution Note (fix version 2019.4):
Fixed in: 2019.4.30f1